------------------------------------------------------------------------ ADVANCED VARIABLE GEO 2 (for Playstation) Movelist / FAQ written by LegatoB Version 1.0 - 06/01/2004 ------------------------------------------------------------------------ 0.0 - LEGAL STUFF ------------------------------------------------------------------------ This FAQ is copyright 2004 Jeff "LegatoB" Reed. If, for some reason that I cannot possibly concieve of, you wish to use part of this FAQ for some purpose, please email me first. I can be reached at: jeffreed@BOLOGNAsandwich.net (remove the lunch meat). Please make the subject "AVG2 FAQ" or something like that so I'll spot it. This FAQ should only be found on GameFAQS or my personal site (plug: http://jeff.sandwich.net/) unless I say otherwise. You may not post this on your site, although you may make a copy for yourself or a friend or something like that. It should go without saying that this guide shouldn't be used in any sort of print publication, but I should probably mention it anyway. ------------------------------------------------------------------------ 1.0 - GENERAL INFO/UPDATES ------------------------------------------------------------------------ This section contains information on the terms used in this guide and the controls used in the game. Future editions of this FAQ will also include a list of updates/changes. This FAQ was written in Notepad, the only text editor you'll ever need. It was written with a mono-space font, and so you should view it with one. Lucida Console is a nice choice. 05/27/2004 - Unreleased. All moves listed in manual transliterated and included, except for the ones that I can't read because I can't read Kanji. Those just get move commands and partial transliterations. 05/28/2004 - Unreleased. Got sceadu to transliterate (and translate) some of the move names. Proceeded to sit on FAQ for a bit. 06/01/2004 - First released version. Cleaned up a few bits. Will add chain combo and launcher info later. ------------------------------------------------------------------------ 1.1 - TERMINOLOGY ------------------------------------------------------------------------ All terms either made up or stolen from other video games/FAQs. Launch Attack: An attack which knocks the opponent straight up into the air. Command Attack: An attack either done with a direction and a button pressed together, or one of the basic attacks that has a noteworthy property (ie: knockdown, launch, etc). Special Attack: An attack done with a joystick motion and a button press. Super Attack: An attack which requires one or more power stock(s) to use. Super Jump: A super jump goes either higher or farther than a regular jump, depending on whether you enter u or uf/ub. ^ (Move Command): A ^ symbol means the move has a powered up version that can be used for one stock. To use this version of the move, use one of the below: - Move Command + LP & HP or LK & HK - (Move Command x 2) + LP/HP or LK/HK So, if you want to do Tamao's LV1 Kikoudan, you'd enter: d, df, f + LP & HP, or d, df, f, d, df, f + LP/HP. 1 or 2 (Move Command): These mean that the move marked will be done when you press the SP1 or SP2 button (mappable in the game's Key Config). Counter Attack: A Counter Attack is done while you're blocking and the opponent is hitting you. Depending on the button used, your attack varies. LP and LK do basic attacks, HP and HK do certain Special Attacks. Counter Attacks cost about 1/3 of a stock. * (Move Command): The * symbol means the move indicated requires one power stock. ** (Move Command): The ** symbols mean the move indicated requires two power stocks. ------------------------------------------------------------------------ 1.2 - COMMON CONTROLS ------------------------------------------------------------------------ hold b Block High hold db Block Low hold b/db in the air Air Block b, db, d + LP/HP/LK/HK Counter Attack (while guarding) tap d, u/uf/ub Super Jump f, f Dash HP Dash Cancel Attack b, b Backdash (while falling) d, d Recovery f/b + HP (close) Throw ------------------------------------------------------------------------ 2.0 - CHARACTER MOVE LISTS ------------------------------------------------------------------------ Unless otherwise noted, character move names are transliterated from the game's manual. Note my Japanese reading skills are nearly nonexistant, so I've probably made many errors in writing these names. Names for moves not listed in manual (such as most command attacks) are made up and given in [brackets]. ------------------------------------------------------------------------ 2.1 - TAMAO ------------------------------------------------------------------------ Command Attacks: ---------------- b + HP [Backfist] df + HP [Low Punch] f + HK [Butt Slam] Special Moves: -------------- 1^ d, df, f + LP/HP Kikoudan 2^ f, d, df + LP/HP Souryugeki ^ d, db, d + LK/HK Kuusenkyaku f, df, d, db, b + HP (close) Pokopoko Midareuchi HK A-ndo Kikku HP A-ndo Panchi Super Moves: ------------ ** f, b, db, d, df, f + LP/HP Raitoningu Kurasshi Notes: ---------------- (-) ------------------------------------------------------------------------ 2.2 - YUKA ------------------------------------------------------------------------ Command Attacks: ---------------- b + HP [Elbow Strike] b + HK [Stepping Knee] d + HK (in air) [Diagonal Kick] Special Moves: -------------- 1^ d, df, f + LP/HP Kikoudan 2^ f, d, df + LP/HP Souryugeki ^ d, db, d + LK/HK Idatensoku Super Moves: ------------ ** f, b, db, d, df, f + LK/HK Kiryuidatengeki ** f, b, db, d, df, f + LP/HP Kyuukyokukikoudan Notes: ---------------- (-) ------------------------------------------------------------------------ 2.3 - SATOMI ------------------------------------------------------------------------ Command Attacks: ---------------- df + HK [Sliding Kick] Special Moves: -------------- 1^ d, db, b + LK/HK Gokuenshou 2^ b, d, db + LP/HP Kaenzan ^ b, db, d, df, f + LP/HP Shinkuukachitakera HP [Ouhou] d, db, b + LP/HP Ouhou Super Moves: ------------ ** f, b, db, d, df, f + LK/HK Hissatsu Kyokushin Ken Notes: ---------------- (-) ------------------------------------------------------------------------ 2.4 - CHIHO ------------------------------------------------------------------------ Command Attacks: ---------------- LP + HP [Hopping Spin Fist] df + LK [Launching Kick] f + HK [Leaping Knee] df + HK [Sliding Kick] Special Moves: -------------- 1^ d, db, b + LP/HP Shisenken 2^ hold b, tap f + LP/HP Hiengeki uf/ub (when jumping against Sankakutobi the edge of the screen) f/b + HP (in air) Idzuna Otoshi f, df, d, db, b + HK (close) Enrakusatsu b, db, d, df, f + HK Idzuna Otoshi f, df, d, db, b + HK Senshuujin Super Moves: ------------ * d, d + LP & HP Zan'enjin * d, d + LK & HK Gen'eijin ** d, db, b, f + LK/HK Shin Kuugazan Notes: ---------------- (-) ------------------------------------------------------------------------ 2.5 - KYOKO ------------------------------------------------------------------------ Command Attacks: ---------------- b + HP [Face Slap] Special Moves: -------------- 1^ d, df, f + LP/HP Amihaeshi LP/HP Atokoeshi b, d, db + LP/HP Shakuhage 2^ f, d, df + LK/HK Sazanka b, db, d, df, f + HK (close) Jinkyouge Super Moves: ------------ ** f, b, db, d, df, f + LK/HK Housenka (close) Notes: ---------------- (-) Curiously, Kyoko's SP1 and SP2 aren't marked in the manual. ------------------------------------------------------------------------ 2.6 - AYAKO ------------------------------------------------------------------------ Command Attacks: ---------------- hold HP [Spin and Slam] (after f, f) HK [Dash Cancel Attack] Special Moves: -------------- 1^ d, df, f + LK/HK Mahha Supin 2^ d, db, b + LK/HK Reibu Suto-mu f, df, d, db, b + LP/HP Torune-do Atakku LK/HK [Slam] LH/HK (close) [Grab and Throw] Super Moves: ------------ ** d, db, b, d, db, b + LP/HP Fuainaru Torune-do Iryu-jyon Kuraishisu ** f, d, db, d, df, f + LK/HK Supairaru Daibu Notes: ---------------- (-) Ayako is the only character in the game who has a Dash Cancel Attack that must be done with HK instead of HP. ------------------------------------------------------------------------ 2.7 - MANAMI ------------------------------------------------------------------------ Command Attacks: ---------------- f + LP [Sissy Slap] f + HP [Sliding Smack] Special Moves: -------------- 1 d, df, f + LP/HP Neko Roketto Panchi 2^ hold b, tap f + LP/HP Gorogoro Atakku hold b, tap f + LP/HK Gorogoro Atakku 2 hold b, tap f + LK & HK Banzai Ataaku f, df, d, db, b + HK (close) Neko Chotto Ranbu Super Moves: ------------ ** f, b, db, d, df, f + LP/HP Gottsui Neko Roketto Panchi ** hold b, tap f + HP & HK Urutora Gorogoro Atakku (can be held) Notes: ---------------- (-) ------------------------------------------------------------------------ 2.8 - JUN ------------------------------------------------------------------------ Command Attacks: ---------------- f + HP [Two-Fisted Swing] d + HP (in air) [Body Splash] Special Moves: -------------- 1^ d, db, b + LP/HP A-sushieika- 2 b, d, db + LK/HK Kubota Suue- f, b, db, d, df, f + LP/HP Kubota Basuta- (close) hold b, tap f + HP Kubota Rariatto Super Moves: ------------ ** f, df, d, db, b, (close) Kubota Supesharu f, df, d, db, b + HP ** f, b, db, d, df, f + LK/HK Kubota Shatoru Notes: ---------------- (-) ------------------------------------------------------------------------ 2.9 - ELIRIN ------------------------------------------------------------------------ Command Attacks: ---------------- f + HK [Hop Kick] Special Moves: -------------- 1^ hold b, tap f + LP/HP Elirin Fuaiya- 2^ hold d, tap u + LP/HP Elirin Tsuutenkaku Otoshi tap LP/HP repeatedly Elirin Mahha Panchi f, df, d, db, b + LP/HP Elirin Chiyoppu (d, db, b + LK/HK) x 3 Elirin Sanrenmai Super Moves: ------------ * f, d, df, f + LP & HP Elirin Mahha Panchi ** f, b, db, d, df, f + LK/HK Elirin Sumasshu (close) Notes: ---------------- (-) ------------------------------------------------------------------------ 2.10 - KAORI ------------------------------------------------------------------------ Command Attacks: ---------------- f + HP [Lunging Knee] b + HK [Drop Kick] f + HK [Thrust Kick] Special Moves: -------------- 1^ d, db, b + LK/HK Ressenshuu 2^ d, df, f + LK/HK Enkenfu d + HP (in air) Rasengera d + HK (in air) Shuugeki f, d, df + HK (close) Ryuurentai Super Moves: ------------ ** f, b, db, d, df, f + LK/HK Retsuzandou Notes: ---------------- (-) ------------------------------------------------------------------------ 2.11 - REIMI ------------------------------------------------------------------------ Command Attacks: ---------------- f + HK [Hop Spin Kick] d + HP (in air) [Elbow Drop] Special Moves: -------------- 1^ d, df, f + LP/HP Ba-nin Ro-zu ^ hold b, tap f + LK/HK Ro-zu Sutiinga- 2^ hold d, tap u + LK/HK Harike-n Ro-zu Super Moves: ------------ ** f, b, db, d, df, f + LK/HK Gurifon Neiru Notes: ---------------- (-) ------------------------------------------------------------------------ 2.12 - SAKI ------------------------------------------------------------------------ Command Attacks: ---------------- f + LP [Slashing Hand] f + HP [Elbow Smash] f + HK [Thrust Kick] Special Moves: -------------- 1^ d, db, b + LP/HP Ratsu 2^ f, d, df + LK/HK Shoku ^ d, db, b + LK/HK Ryou ^ f, df, d, db, b, f + LP/HP Ren (close) f, d, df + LP/HP Sen Super Moves: ------------ ** d, df, f, d, df, f + LP/HP Homura ** f, df, d, db, b, db, d, Mitsuchi df, f + LK/HK Notes: ---------------- (-) ------------------------------------------------------------------------ 2.13 - MATERIAL (Hidden) ------------------------------------------------------------------------ Command Attacks: ---------------- None. Special Moves: -------------- 1^ d, df, f + LP/HP [Lightning Blast] 2^ b, d, db + LP/HP [Thunder Bolt] f, df, d, db, b + LP/HP [Power Burst] Super Moves: ------------ ** f, b, db, d, df, f + LK/HK [Grand Lightning Blast] Notes: ---------------- (-) Material has no Dash Cancel Attack. Instead, if you keep holding f or b, she'll vanish and teleport forward a bit. ------------------------------------------------------------------------ 2.14 - MIRANDA (Hidden) ------------------------------------------------------------------------ Command Attacks: ---------------- LK/HK [Hurricane Rose] b + HK [Heel Drop] Special Moves: -------------- 1 d, df, f + LP/HP [Dashing Strike] 2 d, db, b + LK/HK [Flying Rose Stinger] Super Moves: ------------ * f, d, df + LP/HP [Crystal Wave] * LK & HK [Smackdown] ** f, b, db, d, df, f + LP/HP [Energy Blast] Notes: ---------------- (-) ------------------------------------------------------------------------ 3.0 - MOVE NAME TRANSLATIONS ------------------------------------------------------------------------ Currently, this is just the obvious Engrish ones -- or ones sceadu did while transliterating the names - because I suck at the Japanese. ------------------------------------------------------------------------ 3.1 - TAMAO ------------------------------------------------------------------------ A-ndo Kikku And Kick A-ndo Panchi And Punch Raitoningu Kurasshi Lightning Crash ------------------------------------------------------------------------ 3.3 - SATOMI ------------------------------------------------------------------------ Gokuenshou Jail Blaze Heel Ouhou Retribution Hissatsu Kyokushin Ken Deadly Rising Sun God Fist ------------------------------------------------------------------------ 3.4 - CHIHO ------------------------------------------------------------------------ Sankakutobi Triangle Jump Idzuna Otoshi Idzuna Drop Enrakusatsu Spread Drop Kill Senshuujin Spinning Kick Blade Zan'enjin Afterimage Formation Gen'eijin Illusion Formation Shin Kuugazan True Void Fang Kill ------------------------------------------------------------------------ 3.6 - AYAKO ------------------------------------------------------------------------ Mahha Supin Mach Spin Reibu Suto-mu Rave Storm Torune-do Atakku Tornado Attack Fuainaru Torune-do Final Tornado Illusion Crisis Iryu-jyon Kuraishisu Supairaru Daibu Spiral Dive ------------------------------------------------------------------------ 3.7 - MANAMI ------------------------------------------------------------------------ Neko Roketto Panchi Cat Rocket Punch Banzai Atakku Banzai Attack ------------------------------------------------------------------------ 3.8 - JUN ------------------------------------------------------------------------ Kubota Suue- Kubota Sway Kubota Basuta- Kubota Buster Kubota Rariatto Kubota Lariet Kubota Supesharu Kubota Special Kubota Shatoru Kubota Shuttle(?) ------------------------------------------------------------------------ 3.9 - ELIRIN ------------------------------------------------------------------------ Elirin Fuaiya- Elirin Fire Elirin Tsuutenkaku Otoshi Elirin Tsuutenkaku Drop Elirin Mahha Panchi Elirin Mach Punch Elirin Chiyoppu Elirin Chop Elirin Sanrenmai Elirin Triple Dance Elirin Sumasshu Elirin Smash (Note: sceadu says "Tsuutenkaku" is likely a location name, so it's left as-is.) ------------------------------------------------------------------------ 3.11 - REIMI ------------------------------------------------------------------------ Ba-nin Ro-zu Burning Rose Ro-zu Sutiinga- Rose Stinger Harike-n Ro-zu Hurricane Rose Gurifon Neiru Griffon Nail ------------------------------------------------------------------------ 4.0 - ACKNOWLEDGEMENTS AND THANKS ------------------------------------------------------------------------ Props to my bud Big Eli King for reminding me of a few things (like Counter Attacks). Props also go to that lazy bum sceadu for using his MAD KANJI-READING SKILLS to fill in a few of the gaps in the move list and translating some of the move names. Oh, and pointing out a goof I made in a few of the romanizations (little tsu doubles the -consonants-, self). This guide is dedicated to Chris MacDonald, aka "Kao Megura," the KING of fighting game FAQs. You'll be missed.